Technical Game Designer
Ian Geier
Software Engineer Game Designer
I spent four years shipping AAA gameplay and UI systems before realizing the systems were always the point. Now I design them on purpose.
01
Featured Work
Two AAA production credits where systems design and engineering were the same job.
EA Sports NHL Franchise — Hockey Ultimate Team
Owning UI and feature systems for a AAA sports franchise across three annual ship cycles.
Gears of War — The Coalition
Building core gameplay systems and design-facing Blueprint tooling for an Xbox Game Studios franchise.
02
Engineering Background
Before the "Technical Game Designer" title, there were four years of AAA production engineering and, most recently, a UI & Full-Stack Engineer role at itti building microservices and frontends for Ueno Bank's banking platform — systems work that treats a loan's progression rules with the same rigor a game economy needs to stay balanced and hard to exploit.